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Gameverse | November 25, 2014

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Monthly Archives: September 2012

Borderlands 2 Review

September 29, 2012 | 1

It’s been a long time since a game truly felt like a reward to play after a hard day at work, but with the release of Borderlands 2 on September 17th, I finally got to come home excited to play something. The best comparison I can make is the feeling of going to a club and just losing yourself in the music because that same feeling is what Gearbox was able to deliver in this sequel along with a fix for everything that players had issues with in the first game. From the beginning of the game all the way through the finish, and even the replay, I was constantly experimenting and evolving my gameplay style. Nothing got stale, and every kill was more satisfying than the last whether it was by chain stabbing people as the assassin, Zero, or unloading four hundred incendiary rounds from a sub machine gun into a wave of enemies in approximately two seconds as Maya, the Siren. Read More

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Dead Trigger

September 28, 2012 |

Got an itchy trigger finger? Or just need a good entertaining game to occupy your time while you are out and about? Dead Trigger by Madfinger on the Android market and iOS may be the cure.

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Quick Fuse Update

September 27, 2012 | 1

As a follow up to my last article about Insomniac’s new title “Fuse” Insomniac games has finally released the trailer!

 

 

The trailer depicts the many different ways the Overstrike 9 team will be destroying their opponents. It … Read More

Personal bit on new Indie game, Faster Than Light

September 27, 2012 |

 

 

At first glance, this game has you wondering why you had spent 10 US greenbacks on a game that looks like it came right out of the late 80’s. But just as you can’t judge a book by … Read More

A Small Chat with Calvin French, Creator of ‘The Real Texas’

September 26, 2012 |

What happens when you mix The Legend of Zelda with Ultima 6? Indie game developer Calvin French answered that question with the creation of The Real Texas, a game that’s been five years in the making. The Real Texas is now available for Windows, Mac and Linux PCs over at his site. We sat down and had a small chat with him…

Q1.  Why did you decide to make this game?  How long did it take to develop?  Has this become your “day job?”

Calvin French: The game started as an experiment with a user interface system. So I originally had in mind to just create something very simple. However it quickly expanded from there. It took about 5 years all told to make, and I’d say until about year 2 or 3 there wasn’t really a “master plan.” In the end I was able to pull a lot of different threads together into something I hope is meaningful and also makes a certain amount of logical sense. Read More

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Thief 2, System Shock 2 patches released

September 26, 2012 |

Thief 2 and System Shock 2 have received giant patches seemingly out of nowhere. Originally posted on the French forum Ariane4ever, they are available here. The patches are massive in scope, and are either the work or an extremely talented … Read More

Second Opinion: Guild Wars 2

September 26, 2012 |

Until I started Guild Wars 2, I only had about 60 minutes of MMO experience under my belt.  After a brief experience with World of Warcraft and Fallen Earth, I had absolutely no desire to play anything else in … Read More

Why Spec Ops: The Line’s Story is Important to the Future of Game Narratives

September 26, 2012 |

 

My personal interest in the shooter genre has waned over the past few years.  Fatigue has started to wear on my ability to continually pull the trigger and watch a virtual life end with a sense … Read More

A true resident evil movie

September 25, 2012 |

Are you tired of Hollywood ruining video games that would have made great movies? Well fret not as Sony Pictures and CAPCOM have released a Resident Evil film worthy of its name. Just like they did Resident Evil: Degeneration, the … Read More

XCOM: Enemy Unknown Demo

September 24, 2012 |

It turns out there will be a pre-launch demo for XCOM. The demo is out now, although there appear to have been some issues with getting it to people. The issues appear to have been resolved by re-uploading the demo … Read More