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Gameverse | March 23, 2019

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Resident Evil 6

Resident Evil 6- Second Opinion

October 11, 2012 |

Capcom has lost something over the years since their first Resident Evil debut in 1996. The series revolved around survival horror, solving puzzles with ridiculous absurdity and managing your limited inventory while fighting to stay alive. Resident Evil is also … Read More

Resident Evil 6 Review

October 9, 2012 |

Alright, two things before I go into my review of CAPCOM’s latest game.  One, I read somewhere that the 6 on the cover of the game looked like a giraffe enjoying some quality time with a manatee and now … Read More

Resident Evil 6 Demo “first look”

September 21, 2012 |

Tuesday Capcom released a demo for the upcoming game Resident evil 6. It hosts a new set of character movements to fight the zombie hoards including dodging and melee attacks. Melee combat is no longer context sensitive like it was in the previous games but does give you a limited amount of energy with which to use. Jake Muller, a new addition to the Resident Evil franchise, has the option of fighting hand to hand for some devastating combo attacks and finishing moves. If, however, you do get hit, there is a big chance that you get knocked down to the ground if only for the reason for you to shoot your enemies while on your back, roll out of the way and continue fighting. Your health is now constituted by blocks, which can regenerate if only a partial block was damaged.  Item management was made simpler with you picking up herbs and turning them into small consumable pills that can be used on the fly. Simply tap the RB for however many blocks you want to heal yourself for and you’re back in the game. You can also combine herbs and set them up to be consumed without needing to go into your inventory screen. All these changes designed to not take you out of the game an search through the infamous menu and inventory screens. Read More