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Gameverse | December 1, 2020

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indie games

Review: Kentucky Route Zero (Act I)

March 6, 2013 |

We’ve all been there, right? It’s getting late. You’re driving down a lonely stretch of countryside, trying to find that one road that isn’t on the map. The deeper you get into the territory, the more uneasy it feels, seeing … Read More

Review: The Bridge

March 5, 2013 |

There are not many games that capture an atmosphere and play to its strengths in the way that The Bridge does.  The hand-drawn world is fairly evocative of M.C. Escher’s creations, although the puzzle designs and elaborate backgrounds do … Read More

Personal bit on new Indie game, Faster Than Light

September 27, 2012 |

 

 

At first glance, this game has you wondering why you had spent 10 US greenbacks on a game that looks like it came right out of the late 80’s. But just as you can’t judge a book by … Read More

A Small Chat with Calvin French, Creator of ‘The Real Texas’

September 26, 2012 |

What happens when you mix The Legend of Zelda with Ultima 6? Indie game developer Calvin French answered that question with the creation of The Real Texas, a game that’s been five years in the making. The Real Texas is now available for Windows, Mac and Linux PCs over at his site. We sat down and had a small chat with him…

Q1.  Why did you decide to make this game?  How long did it take to develop?  Has this become your “day job?”

Calvin French: The game started as an experiment with a user interface system. So I originally had in mind to just create something very simple. However it quickly expanded from there. It took about 5 years all told to make, and I’d say until about year 2 or 3 there wasn’t really a “master plan.” In the end I was able to pull a lot of different threads together into something I hope is meaningful and also makes a certain amount of logical sense. Read More