Greenlight Spotlight
The Release Valve
October 28, 2013 | Frank StrevaWelcome to the Release Valve, formerly the Greenlight Spotlight. I finally found a better, more creative name for the series at the suggestion of a friend. Since my last article, Valve has announced two new batches of Greenlit titles, … Read More
Greenlight Spotlight Vol. 7
September 4, 2013 | Frank StrevaWow, so Valve has been busy since my last article. There were two normal sized batches over the last few weeks, then Valve went crazy and released a mega batch of 100 games today. I’m happy to see that … Read More
Greenlight Spotlight Vol. 6
July 19, 2013 | Frank StrevaEarlier this month we had another wave of Greenlights, with three pieces of software and eight games: Actual Multiple Monitors, FL Studio, Leadwerks 3: Steam Edition, Cognition: An Erica Reed Thriller, Day One: Garry’s Incident, Guncraft, Homesick, In Verbis … Read More
Greenlight Spotlight Vol. 4
June 3, 2013 | Frank StrevaMy previous few Greenlight articles focused primarily on games with active crowd-funding campaigns. Most of those campaigns are over now, so let’s take a quick look at the results: Among the Sleep was struggling for a while there, but … Read More
Greenlight Spotlight: Concept Games Edition
May 13, 2013 | Frank StrevaMy previous article focused on Greenlight games with active Kickstarters. Three of those Kickstarters have since ended, and I’m happy to report that C-Wars, Chasm, and Worlds of Magic were all successfully funded. C-Wars was extremely successful, ending with … Read More
Greenlight Spotlight: Kickstarter Edition
April 30, 2013 | Frank StrevaBefore I get to the real meat of this article, it’s time for a quick Greenlight update. As I reported, 18 games have been Greenlit since my previous article. Of the games I featured in the last Greenlight Spotlight, … Read More
Steam Greenlight Spotlight
April 14, 2013 | Frank StrevaEven though Valve seems pretty indie-friendly, actually getting your game onto Steam can be a mysterious, arcane process. If you look around, you’ll find a lot of horror stories from indie devs about how they were repeatedly rejected from … Read More