Interviews
Interview: Dan Fornace talks ‘Rivals of Aether’
December 1, 2015 | Andrew PerryWhile Super Smash Brothers for the Wii U and 3DS has been out for just over a year and the recent announcement of Cloud joining the roster garnering a massive amount of hype, many fans of the fighting game … Read More
Interview With John Pickett From MangaGamer
November 20, 2015 | Frank StrevaI’ll admit that I’ve never been a fan of visual novels. I have nothing against them; it just isn’t a genre I’m interested in. That said, MangaGamer’s announcement a while back that their upcoming Steam release of Kindred Spirits … Read More
Interview with Raghav Mathur of Black Shell Media
September 21, 2015 | Marc SaggeseHey Raghav! For those who don’t know, what/who is Back Shell Media?
Black Shell Media is a multimedia marketing and PR studio specializing in distribution and publishing of indie games! We do a lot of marketing and work with websites, … Read More
Interview With Clay Walters From Propelled Bird Software
August 22, 2015 | Frank StrevaBefore I get to the interview, I want to disclose a few things, even though they don’t necessarily color my perception of Propelled Bird Software or the interview as a whole. Fellow IGS writer Ben Pope is friends with Clay … Read More
Developer Spotlight: An Interview With Chris Park From Arcen Games
July 16, 2015 | Ben PopeI’ve always found developer interviews to be rather fascinating. A good developer interview can give us a better understanding of just what goes into the creation of the games we all enjoy. My first and only interview thus far was … Read More
Stoic’s Lead Writer Explains Narrative Decisions of The Banner Saga
December 14, 2014 | Jesse Tannous*Warning this interview contains spoilers for The Banner Saga*
Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to … Read More
Touchten Games’ CEO Talks Studio Structure & Organization
December 12, 2014 | Jesse TannousBased in Jakarta, Indonesia Touchten Games contended with the unique challenges of game development in that part of the world and have managed to establish a foothold in the market with their simple, yet consistent, game projects. Most recently they … Read More
Dynamic Lighting Made Easy Claims Sprite Dlight Developer
December 2, 2014 | Jesse TannousA lot of what makes games truly shine happens without the players consciously knowing. Characters and scenes just look really good sometimes, but without even a rudimentary understanding of programming or software, it becomes a lot more difficult to identify … Read More
Interview: Elegy for a Dead World Tackles Creative Writing
October 27, 2014 | Jesse TannousIf developing a game around writing being the primary engagement factor sounds too difficult to consider, then you probably aren’t part of the Dejobaan Games team developing Elegy for a Dead World. This independent studio recently ended a Kickstarter campaign … Read More
Greg Kasavin talks career, Supergiant Games, & Transistor
October 15, 2014 | Jesse TannousWhile most Indies would probably agree that finding monetary success in the video game world isn’t easy, many still prefer the creative freedom of staying “indie” over fast track development. This creative allure is what drew Greg Kasavin, now the … Read More