Interview: Dan Fornace talks ‘Rivals of Aether’
While Super Smash Brothers for the Wii U and 3DS has been out for just over a year and the recent announcement of Cloud joining the roster garnering a massive…
While Super Smash Brothers for the Wii U and 3DS has been out for just over a year and the recent announcement of Cloud joining the roster garnering a massive…
I'll admit that I've never been a fan of visual novels. I have nothing against them; it just isn't a genre I'm interested in. That said, MangaGamer's announcement a while…
Hey Raghav! For those who don't know, what/who is Back Shell Media? Black Shell Media is a multimedia marketing and PR studio specializing in distribution and publishing of indie games!…
Before I get to the interview, I want to disclose a few things, even though they don't necessarily color my perception of Propelled Bird Software or the interview as a…
I've always found developer interviews to be rather fascinating. A good developer interview can give us a better understanding of just what goes into the creation of the games we…
*Warning this interview contains spoilers for The Banner Saga* Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing…
Based in Jakarta, Indonesia Touchten Games contended with the unique challenges of game development in that part of the world and have managed to establish a foothold in the market…
A lot of what makes games truly shine happens without the players consciously knowing. Characters and scenes just look really good sometimes, but without even a rudimentary understanding of programming…
If developing a game around writing being the primary engagement factor sounds too difficult to consider, then you probably aren’t part of the Dejobaan Games team developing Elegy for a…
While most Indies would probably agree that finding monetary success in the video game world isn’t easy, many still prefer the creative freedom of staying "indie" over fast track development.…
As more and more roguelike games are created today developers are forced to find unique avenues to keep the genre fresh and interesting. For Australian based studio Defiant Development that…
Perhaps one of the most memorable and talked about aspects of Supergiant Games titles Bastion and Transistor, is the quality of the games soundtracks and audio design. From the ever…