Interview: Dan Fornace talks ‘Rivals of Aether’
While Super Smash Brothers for the Wii U and 3DS has been out for just over a year and the recent announcement of Cloud joining the roster garnering a massive…
Interviews with gaming professionals.
While Super Smash Brothers for the Wii U and 3DS has been out for just over a year and the recent announcement of Cloud joining the roster garnering a massive…
I'll admit that I've never been a fan of visual novels. I have nothing against them; it just isn't a genre I'm interested in. That said, MangaGamer's announcement a while…
Hey Raghav! For those who don't know, what/who is Back Shell Media? Black Shell Media is a multimedia marketing and PR studio specializing in distribution and publishing of indie games!…
Before I get to the interview, I want to disclose a few things, even though they don't necessarily color my perception of Propelled Bird Software or the interview as a…
I've always found developer interviews to be rather fascinating. A good developer interview can give us a better understanding of just what goes into the creation of the games we…
The fluid nature of the video games industry, especially in the indie sector, can sometimes make titles like Art Director difficult to define. Different studios expect different things even from…
*Warning this interview contains spoilers for The Banner Saga* Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing…
Based in Jakarta, Indonesia Touchten Games contended with the unique challenges of game development in that part of the world and have managed to establish a foothold in the market…
A lot of what makes games truly shine happens without the players consciously knowing. Characters and scenes just look really good sometimes, but without even a rudimentary understanding of programming…
Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not…
Finnish game studio Almost Human has about as humble of an origin story as you’d imagine for an indie game developer. From their meager beginnings they created what would quickly…
Back when Ken Levine announced his departure from Irrational Games, to pursue a different creative experience, it came as no surprise that others also wished to focus their efforts in…