Interviews
Interviews with gaming professionals.
Studio Almost Human Talks Sales Figures and Humble Origins
November 19, 2014 | GVFinnish game studio Almost Human has about as humble of an origin story as you’d imagine for an indie game developer. From their meager beginnings they created what would quickly become a hit among fans of dungeon crawling adventures with … Read More
Former AAA Vets Go Indie To Make The Flame in the Flood
November 3, 2014 | Jesse TannousBack when Ken Levine announced his departure from Irrational Games, to pursue a different creative experience, it came as no surprise that others also wished to focus their efforts in a small studio environment. The Molasses Flood is a new … Read More
Identity and Conspiracy Explored in Ice-Bound
October 30, 2014 | Jesse TannousLiving in the quickly growing space between book and video game resides the genre known as interactive fiction. Interactive fiction generally focuses on character interactions and story engagement through text-based commands or devices. Developers Aaron Reed and Jacob Garbe decided … Read More
Interview: Elegy for a Dead World Tackles Creative Writing
October 27, 2014 | Jesse TannousIf developing a game around writing being the primary engagement factor sounds too difficult to consider, then you probably aren’t part of the Dejobaan Games team developing Elegy for a Dead World. This independent studio recently ended a Kickstarter campaign … Read More
Greg Kasavin talks career, Supergiant Games, & Transistor
October 15, 2014 | Jesse TannousWhile most Indies would probably agree that finding monetary success in the video game world isn’t easy, many still prefer the creative freedom of staying “indie” over fast track development. This creative allure is what drew Greg Kasavin, now the … Read More
TCG & Roguelike Collide in Hand of Fate
October 14, 2014 | Jesse TannousAs more and more roguelike games are created today developers are forced to find unique avenues to keep the genre fresh and interesting. For Australian based studio Defiant Development that unique twist came in the form of meshing the conventions … Read More
Secrets of the Soundtrack with Darren Korb and Ashley Barrett
October 12, 2014 | Jesse TannousPerhaps one of the most memorable and talked about aspects of Supergiant Games titles Bastion and Transistor, is the quality of the games soundtracks and audio design. From the ever present narrator of Bastion, to the interplay of narrative themes … Read More
Logan Cunningham Talks Gravity Ghost
October 10, 2014 | Jesse TannousOur recent coverage of Erin Robinson’s Gravity Ghost provided an opportunity for us to speak with several of the individuals whose talent is highlighted and crucial to the development of the atmospheric indie game.
Best known for his role as … Read More
Tabletop Game Boss Monster Goes Digital
October 9, 2014 | Jesse TannousBefore the word gaming became synonymous with sitting in front of a computer screen and clicking buttons, it usually meant that friends and family were gathered around a table rolling dice, writing on sheets of paper, and moving little plastic … Read More
Puzzles, Action, & Food Fights with Indie Game Organic Panic
August 7, 2014 | Jesse TannousIf you were ever curious about what it might look like to see fruits and veggies go to war against meats and cheese then Organic Panic might be just the game for you. Developed by brothers Damon and Anatole Branch … Read More