My previous article focused on Greenlight games with active Kickstarters. Three of those Kickstarters have since ended, and I’m happy to report that C-Wars, Chasm, and Worlds of Magic were all successfully funded. C-Wars was extremely successful, ending with $95,574 (goal was $32,000) and reaching every stretch goal. Chasm only met two stretch goals, but still made a respectable $191,897 (goal was $150,000). Worlds of Magic ended with £45,593 (goal was £30,000) and was just shy of getting its final stretch goal. Worlds of Magic also has an alpha funding campaign, and any money earned from that will go towards the content promised in the final stretch goal.
Among the Sleep has 4 days to go and has only reached $184,247 of its $200,000 goal. A.N.N.E. still has 8 days to go and is just over its goal of $70,000, with a long list of stretch goals to hit. Since my last article, I also wrote a short article about Ghost of a Tale and its Indiegogo campaign. The Indiegogo campaign has 8 days left and is sitting at 34,612€ of its 45,000€ goal.
Since my previous Greenlight article there was also a mini wave of three Greenlit games. Papers, Please, Edge of Space, and Venetica made it through this time around. It is great to see both Papers, Please and Edge of Space make it. Papers, Please is an oddball game that sounds like it wouldn’t be too interesting, but manages to be very compelling with fun gameplay and a real message worth exploring. Edge of Space looks very promising as a fun alternative to Terraria and the other increasingly popular block-based building games. Venetica is an action RPG that has been out for some time. It also wasn’t very good, but it isn’t really my place to complain about such things here. Valve has stated that they will do these mini waves more often to help speed up the Greenlight process.
Now that the updates are out of the way, time to get on with today’s Greenlight Spotlight. This time I wanted to focus on some so-called “Concept Games.” This section of Greenlight is mostly devoted to games that are extremely early in development. The goal here isn’t so much to get Greenlit as it is to get as much feedback as possible, or even find people who would be interested in helping out with development. Because of this, most of these games are primarily concept art, target renderings, and extremely early prototypes, but they are all interesting and unique in their own ways.
The Somme by TopHat Studios
The Somme is marketing itself as the first commercial attempt at making a multiplayer-focused WWI shooter. Like Red Orchestra, The Somme will be heavily focused on teamwork and tactics, and TopHat Studios is doing everything they can to make it as authentic as possible. It will use a class-based system and feature the ability to ride horses and use vehicles. The tanks in The Somme will operate much like they do in Red Orchestra, where you need a whole crew to effectively use them. So far they are looking to include Somme, Passchendaele, and The Battle of Lake Naroch as maps, with more coming later. The renderings and animations look pretty good so far; TopHat Studios is using Unreal Engine 3 to make The Somme.
Junkers by syaped
Junkers started as concept art and videos created by just one animator, and the developer is currently looking for people with the necessary skills required to make this game a reality. In Junkers, players manage a crew of scavengers in space, so-called “junkers,” as they raid derelict spaceships for anything worth selling on the black market. Gameplay will be made up of both real-time tactical battles during the raids and a management screen where you have to handle your crew’s finances, hire new crewmen, trade and sell materials that you scavenged from derelict ships, and more. The target renderings look really charming; it reminds me of Syndicate and many other classic isometric tactical games from the ’90s.
Ludus silva by Jayelinda
Ludus silva is an interesting sandbox strategy game where the goal is to build a thriving forest by using an editor to design plants best suited for the current environment. The editor looks quite robust so far, and you’ll have to consider many environmental factors to ensure that the plants survive. One example the developer gives is that plants with big, broad leaves are more effective at gathering sunlight, but also susceptible to UV damage if you don’t carefully consider where you put such plants. This means that to create a thriving forest you’ll need a diverse range of plant species of various shapes and sizes. Some examples of environments to expect are fertile plains, deserts, swamps, and mountains.
The Realm by Atomhawk Design
This game has been getting some buzz lately because of its active Kickstarter. The Realm is an adventure game set in the distant future, where some event has caused our world to be reclaimed by nature. Humanity is now limited to small, sparse rural communities where magic exists and our modern technologies have long since been abandoned and forgotten. Players will control a young girl named Sarina and her giant stone golem companion Toru on a quest to find a cure for a mysterious illness afflicting Sarina’s mother. The game will focus heavily on solving environmental puzzles using the strengths and special abilities of both characters. The Kickstarter could use a boost; The Realm is only 31% funded with just over a week left. The game is mostly a concept at this point, but the art direction is gorgeous.
The Stomping Land by Alex Fundora
Like The Realm, The Stomping Land also has an active Kickstarter, but it is already over 200% funded with nearly a month to go. The Stomping Land is an open-world multiplayer survival game where you play as a primitive hunter on an island full of dinosaurs. The goal is simply to survive by hunting smaller dinosaurs. The process of hunting is made difficult by the fact that the smell of fresh blood attracts larger carnivores, giving you a limited window to gather meat from a kill.
You can improve your chances with traps, distractions, or simply forming tribes with other players. Creating tribes and hunting parties with others is a pretty big part of the game. It not only improves your chances at a successful hunt, but also allows you to more easily stockpile food and other resources vital for your continued survival. The game also incorporates the idea of raiding other tribes and fighting for access to prime hunting grounds.
That’s all for today’s Greenlight Spotlight. Remember to check out the previous articles to find more interesting games. Of the 15 games I’ve highlighted in this series so far, only one (Cradle) has been Greenlit. Also remember to check out the Kickstarters I’ve brought up in both this article and the previous one.