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Gameverse | September 17, 2019

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Industry News

Xbox One console without Kinect will be $399

May 13, 2014 |

Yesterday, Microsoft announced a new Xbox One model will release on June 9, 2014 that will be $100 less than the $499 it released with in November, 2013. To get the price down, (which Microsoft hopes will help compete with … Read More

Steam OS Focused on Living Room Gameplay and Family Sharing

October 28, 2013 |

Steam, often regarded as the main conduit for the video game industry’s PC-based games, is currently beta testing its up-and-coming new operating system. The Steam OS is being designed based on Linux and meant to run on a PC … Read More

Indiegamestand.com now has fully-operational online indie game store

October 7, 2013 |

     There are many different places online for gamers to purchase indie games and indie developers to sell their creations, but there is one that stands out from the rest. A website that has spent … Read More

‘Gravity Ghost’ shoots for the stars

October 3, 2013 |

With all the crowding going on in the indie sector this year, it takes a special appeal to float above the pack to find success, but Chicago game developer Erin Robinson of Ivy Games looks to have the … Read More

GOG Announces New Indie Portal

August 20, 2013 |

Digital distributor GOG.com may have earned the love and respect of gamers by selling DRM-free versions of classic PC games, patched to run on modern operating systems, but for about a year now they’ve been expanding their catalogue to … Read More

Indie at E3: Sony welcomes devs with open arms

June 14, 2013 |

2013 will go down as the year of the indie game at E3, where Sony showcased both an open-armed welcome to independent game developers everywhere and brought an array of renowned creators to the stage to show … Read More

Ouya delays retail launch — fixing sticky controller

May 9, 2013 | | One Comment

ouya console & controllerFor those of you anxiously awaiting the Ouya’s arrival to stores on June 4th, you’ll have to wait another 21 days until Tuesday, June 25th. The original drop date has been delayed by the startup game company, giving Ouya a chance to manufacture more units but also to fix a sticky controller issue Kickstarter backers have complained about. The problem, apparently, was due to the size of the hole the button sits in under the faceplate (exactly which button(s) not specified). Ouya CEO Julie Uhrman told JoyStiq, “we’ve increased the size just a little bit, so now the buttons don’t stick under it.” Ouya backers can request replacement controllers from the company’s customer service. Read More

Spotlight on Ouya

April 23, 2013 | | One Comment

Ouya and the independent game scene

The summer of 2013 will bring us all something that we haven’t seen in a while: the breakout of a new game console to compete against the big three that have ruled the … Read More

Interview: Greg Kasavin talks Transistor

April 23, 2013 |

Last Friday I got a chance to sit down with Greg Kasavin, creative director of the 2011 smash indie hit Bastion and now working full steam ahead on Supergiant’s newest title Transistor. We talked extensively about Transistor’s story, what … Read More

Eric Provan Interview

April 2, 2013 |

Three weeks ago we took a look at indie game Spate, a surrealist 2.5D platformer from designer and animator Eric Provan. This week I talk with the developer about his beginnings in the industry and pick his brain about what the game … Read More