Posts By Jesse Tannous
Publisher Versus Evil Promotes New Indie Game
January 24, 2015 | Jesse TannousIndependent games publisher Versus Evil announced a new partnership with Dublin based studio Gambrinous to help promote and manage their newest project, Guild of Dungeoneering. Steve Escalante, General Manager of Versus Evil, explained in a January 21st press released, “From … Read More
Aviary Attorney Gives New Meaning to Retro Art Style
January 5, 2015 | Jesse TannousIf recently Kickstarted game Aviary Attorney can say anything about the state of the games industry, it is that sometimes history can lend a lot more to a project than simple inspiration. For game developers Jeremy Noghani (Designer, programmer, and … Read More
A Look at Necropolis with Art Director Mike McCain
December 19, 2014 | Jesse TannousThe fluid nature of the video games industry, especially in the indie sector, can sometimes make titles like Art Director difficult to define. Different studios expect different things even from project to project. Art Director Mike McCain of Harebrained Schemes … Read More
Stoic’s Lead Writer Explains Narrative Decisions of The Banner Saga
December 14, 2014 | Jesse Tannous*Warning this interview contains spoilers for The Banner Saga*
Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to … Read More
Touchten Games’ CEO Talks Studio Structure & Organization
December 12, 2014 | Jesse TannousBased in Jakarta, Indonesia Touchten Games contended with the unique challenges of game development in that part of the world and have managed to establish a foothold in the market with their simple, yet consistent, game projects. Most recently they … Read More
Dynamic Lighting Made Easy Claims Sprite Dlight Developer
December 2, 2014 | Jesse TannousA lot of what makes games truly shine happens without the players consciously knowing. Characters and scenes just look really good sometimes, but without even a rudimentary understanding of programming or software, it becomes a lot more difficult to identify … Read More
Eitr Developers Choose Quality Over Speed
November 27, 2014 | Jesse TannousIndie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like … Read More
Former AAA Vets Go Indie To Make The Flame in the Flood
November 3, 2014 | Jesse TannousBack when Ken Levine announced his departure from Irrational Games, to pursue a different creative experience, it came as no surprise that others also wished to focus their efforts in a small studio environment. The Molasses Flood is a new … Read More
Identity and Conspiracy Explored in Ice-Bound
October 30, 2014 | Jesse TannousLiving in the quickly growing space between book and video game resides the genre known as interactive fiction. Interactive fiction generally focuses on character interactions and story engagement through text-based commands or devices. Developers Aaron Reed and Jacob Garbe decided … Read More
Interview: Elegy for a Dead World Tackles Creative Writing
October 27, 2014 | Jesse TannousIf developing a game around writing being the primary engagement factor sounds too difficult to consider, then you probably aren’t part of the Dejobaan Games team developing Elegy for a Dead World. This independent studio recently ended a Kickstarter campaign … Read More